
Online or onsite, instructor-led live Computer Graphics training courses demonstrate through interactive discussion and hands-on practice the fundamentals of Computer Graphics.
Computer Graphics training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live Computer Graphics trainings in Hong Kong can be carried out locally on customer premises or in NobleProg corporate training centers.
NobleProg -- Your Local Training Provider
Testimonials
The trainer really targeted our need to a very specific case study and was able to adapt to the situation (as the solutions to our problematic evolved during the course), beyond the upstream preparation he did.
Anne-Sophie Schwindenhammer
Course: Inkscape
All
Dominik Kutten
Course: Adobe LiveCycle Designer
Machine Translated
organization of classes
Jarosław Jasiński
Course: Adobe Illustrator
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knowledge and reactivity to problems
Tadeusz Kopryaniuk
Course: Adobe Illustrator
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all.
Janusz Magnuszewski - mLeasing
Course: Adobe LiveCycle Designer
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work on examples
Kacper Gardziała - Exacto Sp. z o.o.
Course: Adobe Illustrator
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Concentrating on the needs of the trained
Barbara Szubert-Tabaczka - Volkswagen Poznań Sp. z o.o.
Course: Adobe LiveCycle Designer
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Knowledge and the way it is communicated.
Magdalena Rokoszewska - Agencja Kreatywna Przereklamowani
Course: Techniki graficzne (Adobe Photoshop, Adobe Illustrator)
Machine Translated
Computer Graphics Subcategories in Hong Kong
Computer Graphics Course Outlines in Hong Kong
By the end of this training, participants will be able to:
- Create printable 3D models.
- Use geometric transformations to build complex 3D shapes.
- Model in a non-interactive manner using minimal lines of code.
- to create computer graphics
- how to make photos look better
- the rules of retouching and creating photomontages
- how to prepare logos, charts, tables and illustrations
- ho to prepare business cards, simple advertising, billboard and leaflets
- basis of preparation your graphics for print and Web applications
Sample topics:
- my poster
- portrait
- space
- my catalog
- my face
- billboard
- my logo
- use a vector graphics program.
- create simple objects
- creating advanced curves
- create a logo
- tracing elements created on paper or photograph
- receipt of leaflets
- advertising posters
- open and modify documents and PDF vector, EPS
- "Tracing" from a drawing on paper to a vector image that can be used for printing, cutting, engraving, etc.
- "Pierre Bézier curves" rules for creating basic and complex curves as well as editing and repairing.
- "Typography" creating your own font from drawing to obtaining an open type font (OTF) file.
- principles of creating computer graphics and desktop publishing
- ways of defining and working with color
- differences between vector and bitmap graphics
- ways to customize color photos and graphics
- principles of retouching and creating photomontages
- create your own illustrations and graphics
- entrusted to adapt to the needs of graphic material composition and printing
- how to do logo and logos
- create interesting charts and tables
- create business cards and letterhead
- creating labels, diplomas, invitations
- preparation of leaflets
- how to format text
- use of spot colors
- principles of preparing to print
- digital printing, offset printing, screen printing
Sample topics of classes:
- my poster
- portrait
- expanse
- my catalog
- my face
- billboard
- my logo
By the end of this training, participants will be able to:
- Understand the principles and core concepts of 3D modeling.
- Explore a variety of modes and tools for modeling and editing 3D meshes.
- Learn how to create animations and visual effects with Blender.
- Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
- Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
- Export 3D models and assets to a game engine, 3D printer, or other software.
In this instructor-led, live training, participants will learn how to model an object for later construction or 3D printing.
By the end of this training, participants will be able to:
- Use FreeCad's tools and workflows to replace commercial CAD or BIM modeling software
- Write to many formats such as STEP, IGES, STL, SVG, DXF, OBJ, IFC, DAE, etc.
- Use Python to extend FreeCAD's functionality
- Automate FreeCad, build modules and embed FreeCAD into an existing application
Audience
- Designers
- Developers
- Mechanical engineers
Format of the course
- Part lecture, part discussion, exercises and heavy hands-on practice
In this instructor-led, live training, participants will learn how to build an augmented reality mobile application with ARToolKit.
By the end of this training, participants will be able to:
- Develop a mobile application that overlays virtual imagery onto the real world
- Preprocess video to adjust lighting and resolve issues
- Integrate ARToolKit with third-party tools and functionality, including OpenCV, Unity, OpenSceneGraph and the mobile device's GPS, compass, and camera calibration utilities
Format of the Course
- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- The mobile application developed in this course can be target Android and/or iOS. To request your preference, please contact us to arrange.
By the end of this training, participants will be able to:
- Set up the necessary development environment to start building 3D graphics and workflows.
- Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
In this instructor-led, live training, participants will learn how to generate realistic computer images using 3D graphics as they step through the creation of an animated 3D application that runs in a browser.
By the end of this training, participants will be able to:
- Understand and use WebGL's various functionality, including meshes, transforms, cameras, materials, lighting, and animation
- Animate objects with WebGL
- Create 3D objects using WebGL
Audience
- Developers
Format of the course
- Part lecture, part discussion, exercises and heavy hands-on practice
By the end of this training, participants will be able to:
- Create realistic models and textures in Maya.
- Animate and render projects for high quality playback.
- Simulate natural effects like water and smoke.
By the end of this training, participants will be able to:
- Install and configure the necessary development environment, software and libraries to begin developing.
- Build, train, and deploy deep learning models to analyze live video feeds.
- Identify, track, segment and predict different objects within video frames.
- Optimize object detection and tracking models.
- Deploy an intelligent video analytics (IVA) application.
By the end of this training, participants will be able to:
- Use the Numba compiler to accelerate Python applications running on NVIDIA GPUs.
- Create, compile and launch custom CUDA kernels.
- Manage GPU memory.
- Convert a CPU based application into a GPU-accelerated application.
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